Narrative Design

  • Stardew Valley*

    A cozy farm sim filled with lovable NPCs. Read dialogue I wrote for existing characters, plus check out original content I created based on the game.

  • Overwatch*

    A hero-shooter set in the distant future. Check out the justice-delivering Hero I designed, plus some anxillary text crafted for the game.

  • Baldur's Gate 3*

    An RPG that exists within the Forgotten Realms universe. Venture forth for flavor text and an original character accompanied by her very own storyline.

  • Golem

    A hypothetical side-scrolling adventure game. Dive into a long, in-depth game design document that hits all the nitty-gritty narrative points and more.

  • Witches Get Stitches

    An interactive story that is not for the weak of heart. Play as a benevolent, clever, BRAVE hero on a quest to save a treasure trove full of hostages.

*On-Spec

Traditional Fiction

  • Dead Girl Walking

    First two chapters of an original novel. Follow a girl marked for death and a guardian angel who isn’t quite who he seems.

  • Pluff Mud

    Flash fiction. Cast your line at the pier, where rot seeps through the creaking planks beneath your feet and into the marsh beyond.

  • The Machine

    A scene-building experiment where each sentence must follow its own prompt. Product of a writing workshop.

  • The Sands

    Creative non-fiction based on growing up on the beach — but not the pretty, picturesque kind that tourists come looking for.

  • Martyr Mortem

    Flash fiction (TW: written gore). Step into the bedchamber of a noblewoman dressing for her own execution.